![]() ![]() You can also learn about the history of Shoddy Battle here. Later Pokémon simulators have followed the path set by Shoddy Battle and continue to expand on the above advances. Together with the statistics on in-game trends, the ranking data helped understand the differences in Pokémon play between better and worse players. It was the first simulator to include a match-making facility (the "ladder") and a rating system. Shoddy Battle applied the same statistical philosophy to ranking players. Statistics also made it possible to observe shifts in the metagame over time and to evaluate the consequences of changes in the rules. The presence of statistical data also changed the game itself by providing players with information that could help them in their battles against other people, which also paved the way for sophisticated AI code. ![]() This information facilitated sophisticated analyses of the game and informed tiering debates. Shoddy Battle was the first simulator to provide statistical information on what Pokémon and strategies were used by players. Shoddy Battle was the beginning of a new era of Pokémon based heavily on statistical data.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |